fontSetState
The fontSetState sets how FontLib will change the OpenGL state.
Prototype
void fontSetState(FontOglState eState);
Parameters
- FONT_SMART
- fontBind() will remember the prevous state by using glGet() and return it to that state when fontUnbind() is called.
- FONT_DUMB
- fontBind() will change the state but fontUnbind() will not change it back. This is Useful if you're going to change the current rendering state anyways.
- FONT_NONE
- fontBind() will only bind the texture. It leaves you to set the OpenGL state for rendering
Remarks
None
Error Codes
None